Lord of the Flies
Title Sequence for a Cinematic Adaptation to the Book “Lord of the Flies”, by William Golding.
Instructed by Adam Feinberg,
Title Sequence and cinematic content design course,
Bezalel Academy of Arts and Design.
Title Sequence for a Cinematic Adaptation to the Book “Lord of the Flies”, by William Golding.
Instructed by Adam Feinberg,
Title Sequence and cinematic content design course,
Bezalel Academy of Arts and Design.
Language: English
︎︎︎ Watch here
︎︎︎ Watch here
January 2022
Hatzalbanim Typeface
“Hatzalbanim” (“The Crusaders”) is an eclectic display Hebrew Typface. The typeface contain unique typographic characteristics such as Latin serifs at the base of the letters, Sephardic script and ancient Hebrew motifs. The letters are inspired by a lettering on the cover of the book "The Crusaders: A Portrait of a Colonial Society" (Bialik Institute, 1975).
“Hatzalbanim” (“The Crusaders”) is an eclectic display Hebrew Typface. The typeface contain unique typographic characteristics such as Latin serifs at the base of the letters, Sephardic script and ancient Hebrew motifs. The letters are inspired by a lettering on the cover of the book "The Crusaders: A Portrait of a Colonial Society" (Bialik Institute, 1975).
Instructed by Danny Meirav,
Typface Design Course,
Bezalel Academy of Arts and Design.
Typface Design Course,
Bezalel Academy of Arts and Design.
Language: Hebrew
February 2022
Matritza
Game design & concept art, point and click adventure game, based on The Matrix storyline.
Instructed by Eric Lerner,
Concept Art For Games Course,
Bezalel Academy of Arts and Design.
Game design & concept art, point and click adventure game, based on The Matrix storyline.
Instructed by Eric Lerner,
Concept Art For Games Course,
Bezalel Academy of Arts and Design.
March 2021
Trelleborg Museum Interactive Experience
Speculative, site-specific, VR strolling platform. An additional layer of representation and engagement with the museum’s archeological finds on site, made through a quest of discovery of the reimagined digital Trelleborg Museum.
Design in Context Course,
Royal Danish Academy.
Speculative, site-specific, VR strolling platform. An additional layer of representation and engagement with the museum’s archeological finds on site, made through a quest of discovery of the reimagined digital Trelleborg Museum.
Design in Context Course,
Royal Danish Academy.
June 2021
Homebound
Ambient, slow-paced, physics-driven puzzle game about the arduous way home in a fractured perspective and unreliable point of view of a broken world.
Collaboration with Noga Doron (Art) and Yam Fine, Artume Pichersky (Developing)
Instructed by Eran Hilleli,
Game Jam Course,
Bezalel Academy of Arts and Design.
Ambient, slow-paced, physics-driven puzzle game about the arduous way home in a fractured perspective and unreliable point of view of a broken world.
Collaboration with Noga Doron (Art) and Yam Fine, Artume Pichersky (Developing)
Instructed by Eran Hilleli,
Game Jam Course,
Bezalel Academy of Arts and Design.
February 2022
2019 — 2021