Homebound
Ambient, slow-paced, physics-driven puzzle game about the arduous way home in a fractured perspective and unreliable point of view of a broken world.
Collaboration with Noga Doron (Art) and Yam Fine, Artume Pichersky (Developing)
Instructed by Eran Hilleli,
Game Jam Course,
Bezalel Academy of Arts and Design.
Ambient, slow-paced, physics-driven puzzle game about the arduous way home in a fractured perspective and unreliable point of view of a broken world.
Collaboration with Noga Doron (Art) and Yam Fine, Artume Pichersky (Developing)
Instructed by Eran Hilleli,
Game Jam Course,
Bezalel Academy of Arts and Design.
February 2022






